Alpha v0.5.4 is out. Here is what changed:
- Recoil moves your real aim. When the barrel kicks up the shots go up too, and you pull down to control it. The dot stays on the front sight, and a spray while aiming goes where you see
- Firing from a sprint raises the gun first. The press is not lost, the shot comes out as soon as the gun is up. Holding the trigger through a reload starts firing again
- Smooth view when switching weapons. Feet no longer slide on the ground while running
- Skins reach the sights. Rear and front sights take the weapon's colour. Seven new camo patterns, twenty seven skins in total
- The car is in rooms too, still a prototype. It has four seats and F gets you in by the nearest door. Nobody seated can walk or shoot. The car no longer sticks to walls, turns tighter and collides with its real shape. No engine sound yet, and nobody takes damage from it
- Inside the car and its camera. Riders sit, the car moves smoothly and the glass is see through. The camera turns all the way around and pulls in at walls. C switches between the seat view and the chase view. Insert picks one of five paints, seen only on your screen
- Changing the map in a room no longer drops anyone under it. Kicked bots stay gone
- Tab list in two columns. Chat has a backing that keeps it readable
- Hit areas fixed. A jumping player's head and shoes are hit where they are
- Grenades hit twice as hard and no longer slide. Bodies do not fly too far, and they stay on the ground for a minute
- Five new light modes. Dawn mist, Red hour, Moon silver, Ice blue and Golden evening, twenty modes in total. Surfaces reflect the sky, weapon shine changes with the mode, and shadows are softer
- Damage is the same everywhere. Bot difficulty used to change damage in player matches too, now it is the same in every room and map
The build is shared in the Discord. Ask there if something is wrong.