Privacy
What the game shares when you play with other people, what it never sends, and what this site keeps. On your own, nothing leaves your computer.
The short version: when you play on your own, nothing leaves your computer. The moment you play with other people a few things do leave, because otherwise you could not play together. Every one of them is listed below.
No adverts, no tracking, no account, and nothing about you is sold to anyone.
Playing on your own
In the menu, on the shooting range and in a match against bots, the game connects to nothing.
It does not check whether a new version is out, it does not tell anyone how long you played, and it sends nothing in the background. You can open the game on a computer with no internet and the whole single player side works the same.
Playing with other people
The moment you make a room or join one, Epic's online service steps in between. It holds the rooms, it introduces the computers to each other and it carries the voices. There is no server of our own.
While that is going on, these things leave your machine:
- Your player name. Whatever you typed in the settings. Everyone in the room sees it, and it is on the scoreboard and in the kill list. It does not have to be your real name.
- The room code. The computer that makes the room picks a number and announces the room under it. Your friend types that number in and your room is found.
- What the room says about itself. The version of the game, the mode being played, the map, how many bots are in it and the name of whoever made it. That is written on the door: anyone running the game can see the open rooms with those details. So a room is not hidden, it is only that people who do not know the code cannot get in.
- Connection details. For two computers to send each other anything, Epic has to introduce them. Most of the time the traffic goes through Epic's machines. When a direct connection can be made, your address on the internet (your IP address) can reach the other computer. That is how every online game works.
- Your voice. While you hold the talk key your microphone opens and your voice goes to the players in the room. The microphone starts off when the game opens, and it closes again when you let go of the key. Nothing is recorded anywhere: not on your computer, not with us. The people in the room hear it and that is the end of it.
- Chat. A line you type goes to the players in the room. A copy stays on your own computer, in the match record, and that file goes nowhere.
- The game's own ID. To reach Epic, the game makes an ID on your machine. It is not an Epic account, there is no sign-in screen, and nobody asks for your name or your email. That ID belongs to that computer and works only in this game.
All of this is needed while a room is open. Leave the room and the room closes, and what was written on its door goes with it.
Connecting to an address directly
Under "Advanced" in the menu there is an option to type an address and connect straight to it. If you use that, nobody stands in between: you connect directly to the computer at that address.
When you play that way, the person running that room sees your address on the internet (your IP address). The other players in the room do not. Do not connect to an address from somebody you do not know.
Epic's side of it
The online side runs on Epic Online Services. Everything listed above passes through Epic's computers, and how long Epic keeps it is Epic's business to say, not ours. Epic's own privacy notice is here: epicgames.com/site/privacypolicy.
If the game later turns up on Steam, Valve's own privacy notice will apply to anyone playing it from there. The game is not on Steam today.
What stays on your computer
The game does not write next to itself. It writes into %LOCALAPPDATA%\FlickFrag in your own user
folder. What is in there:
- Settings. Your keys, your volume, your picture settings and your player name.
- A log. Plain text about what the game did that time it was open. It keeps the previous one too.
- A crash report. The small file left behind if the game falls over.
- A match record. A short summary of your last twenty matches, with the chat lines you typed in them.
None of this is uploaded anywhere. There is no send button in the game. If you drop one of these into Discord to get help, you are the one sending it, and you can read it first.
This website
There are no adverts on these pages, no tracking code and nothing loaded from anywhere else. Nothing here leaves a cookie.
The only thing kept in your browser is which language you picked. It is there so the site does not ask you again next time. It never leaves your computer, and clearing your browser's site data removes it.
The text, the pictures and the fonts all come from this site's own server. So opening a page does not tell anyone else that you were here.
Like every website, the company that serves the files sees the request: an address, a time and which page you opened. That is simply how a file gets to you over the internet. Those records are kept for a short while and sold to nobody.
The download button points at wherever the file is stored. That place sees the same kind of request and has its own privacy notice.
Children
The game is not made for small children and it asks nobody their age. If you are under thirteen, do not play online. If you are a parent watching someone play, it helps to know that talking out loud reaches everyone in the room.
If you want it gone
Delete the game, then delete the %LOCALAPPDATA%\FlickFrag folder as well. Nothing is left on your
computer.
There is no profile sitting on the online side: when your room closes, everything in it goes. If you want something removed from Epic's own side, Epic's privacy page says how. You are still welcome to write to the address below.
If this changes
When something new is added to the game, this page changes with it. If something that is not written here starts being sent tomorrow, this page is updated first.
Questions
Ask on Discord, or write to the address below.