Alpha v0.5.5 is out. Here is what changed:
- The open field is now the main map. Two bases sit among hills, a creek, farms, trees and rocks, with an outpost in the middle and a road between them. Each base has its own pickup
- The car grew up. The body stops bullets, the glass does not. You can climb on top and ride along. The car can roll over and rights itself. Holding W and Space spins the wheels. Bullet marks stay on the car
- Inside the car and its lights. L turns the headlights on, and there are brake and reverse lamps. The steering wheel turns with the driver's hands on it. Rear riders face inward, feet stay inside and riders sway on the road. The camera also looks up and down. The prompt to get in only shows on your first rides
- Paint is shared. The car has fourteen paints and everyone in the room sees the one you pick
- Room codes are a single digit. Easy to tell a friend. Players on the old version cannot join rooms of this version, so everyone needs to update
- Weapon feel. Reloads always animate, and the arms sit right when aiming a handgun. The dot stays on the front sight during fast turns. The sprint animation was retimed. Your skins stay until you close the game. Bots no longer throw grenades
- Deaths and bodies. Bodies stay for fifteen seconds and lie in the same place on every screen. A body falls the way the shot came, and the dead drop their weapon. Everyone collides now, and you can stand on a teammate
- Smoother. Grenades fly more smoothly, the blast costs far less, and the game runs faster overall
- Every light mode is as clear as day. Weapon shine follows the mode, and the screen's info boxes are square
- New menu sounds. Settings have their own volume for menu sounds. Menu boxes are square too
- Screenshots. The minus key on the number pad saves a screenshot to your desktop
The build is shared in the Discord. Ask there if something is wrong.