FLICK FRAG

v0.5.3

Alpha v0.5.3 is out

Alpha v0.5.3 is out. Here is what changed:

  • The name is now two words: Flick Frag. The window title, the menu and the site all say so
  • A pickup truck on Open Field, as a prototype. In single player, F gets you in and out, Space is the handbrake. No sounds yet, nobody takes damage from it, and it is off in rooms
  • Five new light modes. Golden light, Neon night, Storm, Cinematic and Arctic dawn. Switch with Page Up and Page Down. The new modes add sun rays, ground fog and a film look, the old modes are unchanged
  • Running is a little slower, bots are heavier. Bots are slower to turn and slower to react
  • The rifle aims through the middle of the rear notch. Rear and front sights now line up
  • Grenades settle and throw. A rolling grenade stops before it goes off. Grenade victims are thrown into the air, a dark shock ring stays on the ground and the smoke is bigger
  • Bodies react to bullets. Shoot a body on the ground and it moves
  • Death camera fixed. When you die the camera looks from behind your body, towards your killer
  • On-screen info redone. New weapon and grenade pictures, health and ammo sit on one line. Kill feed marks sit on the text line and a headshot says HEADSHOT. The shade behind chat fades out to the right
  • Arena is painted. Floor, walls and pillars have colour, and crates and barrels stand at the ends of the corridors
  • Weapon feel. Bigger muzzle flash and new hit sounds. Hold the trigger while drawing and firing starts as soon as the gun is up. Recoil and spread in a spray feel cleaner, and jumping spreads shots more. Picking up ammo no longer takes the gun out of your hands

The build is shared in the Discord. Ask there if something is wrong.

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